Based in Minneapolis, MN | Omaha, NE | Lincoln, NE
PC / Mac / Linux
TO AZIMUTH is an alien abduction mystery adventure game set in 1970's Alabama. The narrative-focused game follows two siblings, Nate and Susannah Windham, as they search for their brother after he has disappeared without a trace. They begin to discover evidence pointing to the possibility of extraterrestrial involvement, pulling them into a world involving conspiracy theories, governmental agencies, truth control, familial ties, and mental illness.
TO AZIMUTH began development immediately after the release of [bracket]games' previous game, Three Fourths Home, sparked initially by the idea of creating two interweaving storylines in which decisions in one storyline would affect the events in the playthrough of the other storyline. This idea led to one of the game's primary features, the "character sharing" system: players shape Nate and Susannah as they play through their storylines by making choices in and out of dialogue, and can then play through the game as the opposite character with their previous decisions affecting how the first character acts. Furthermore, players can share their versions of the characters, allowing others to play through the game using someone else's unique character build. The story in TO AZIMUTH arose from an unabashed love of science fiction and alien abduction narratives, including the X Files and other media of its kind. That said, the genre provides a basis for the narrative but the narrative was not written as an imitation of these types of stories. Instead, writer Zach Sanford pulled from personal and familial history to create a unique narrative that is both akin to the science fiction stories that inspired it, but distinct in its personal take. The game's setting was chosen due to ties to the area and a love of 1970s science fiction in particular. Furthermore, the time period finds Alabama less than two decades removed from the Civil Rights Act but still in turmoil regarding its history and its place in a world quickly becoming more connected, creating a tension that factors into and informs the game's narrative.
- An alien abduction storyline set in the 1970's
- A character-driven narrative written both from a place of love for the genre and as a way of tackling personal experiences with addiction and mental illness
- Meaningful decisions that shape Susannah and Nate into a unique version of them that can be imported into other games
- Open, explorable environments
- Environmental puzzles based in real-world logic
- A unique art style featuring dynamic, surrealist environments
- Original soundtrack by Neutrino Effect
Logo & Icon
Awards & Recognition
- "Games of 2015: Those Wot Could Conceivably Be Good" Rock, Paper, Shotgun
- "To Azimuth is the Alien Abduction Story You Can Believe In"
- Jess Joho, Kill Screen
- "I Want to Believe: To Azimuth"
- Alice O'Connor, Rock, Paper, Shotgun
- "UFO Conspiracies: Why Aren't You Backing To Azimuth?"
- Alice O'Connor, Rock, Paper, Shotgun
- "To Azimuth is an adventure game about small town mysteries, possibly aliens"
- Chloi Rad, Indie Games.com
- "70s Alien Abduction Mystery Is Inspired By The X-Files"
- Luke Plunkett, Kotaku
- "To Azimuth - A Cinematic Alien Abduction Mystery"
- Kurt Indovina, Indie Game Magazine
[bracket]games Team Blog
[bracket]games' To Azimuth-specific blog, providing weekly updates on the game's development: toazimuth.com.
GIFs of Game Footage
A collection of gifs, all less than 3mb, of footage from To Azimuth. bracketgames.net.
[bracket]games is a pseudonym for writer and designer Zach Sanford and composer Neutrino Effect. They are focused on creating single-player games with meaningful personal narratives.
More information on [bracket]games, our logo & relevant media are available here.
To Azimuth Credits
Writer, Designer, Artist
Vocalist, Astrophysics Consultant